Nintendo Wii Game Phantom Brave We Meet Again

2004 video game

Phantom Brave
Phantom Brave cover.jpg
Developer(south) Nippon Ichi Software[a]
Publisher(due south)
  • JP: Nippon Ichi Software
  • WW: NIS America
  • EU: Koei (PS2)
Director(s)
  • Yoshitsuna Kobayashi
  • Shinichi Ikeda
  • Takeshi Hasegawa
Producer(s)
  • Haru Akenaga
  • Sōhei Niikawa
Designer(s) Yoshitsuna Kobayashi
Programmer(s) Yoshitsuna Kobayashi
Artist(s) Takehito Harada
Writer(s) Sōhei Niikawa
Composer(due south) Tenpei Sato
Platform(southward)
  • PlayStation 2
  • Wii
  • PlayStation Portable
  • Microsoft Windows
  • Nintendo Switch
Release PlayStation two
  • JP: Jan 22, 2004
  • NA: August 31, 2004
  • Eu: February 4, 2005
Wii
  • JP: March 12, 2009
  • NA: August 14, 2009
PlayStation Portable
  • JP: October 28, 2010
  • NA: August three, 2011
  • EU: September 3, 2011
Microsoft Windows
  • WW: July 25, 2016[1]
Genre(southward) Tactical function-playing game
Mode(s) Unmarried histrion

Phantom Dauntless ( ファントム・ブレイブ , Fantomu Bureibu ) is a tactical role-playing game for the Sony PlayStation ii video game panel developed and published by Japan Ichi Software. Information technology was released on January 22, 2004 in Japan, on August 31, 2004 in Northward America and on February four, 2005 in Europe. The North American release was the first game published by NIS America. The game shipped in ii "editions"—Normal and Special—the Special edition coming with a complimentary soundtrack and shortened instruction manual.

An expanded remake for the Wii console; titled Phantom Brave: We Meet Again,[2] was released on March 12, 2009 in Japan.[3] A Due north American release by NIS America was originally set for June,[4] only was delayed to August 14 to include dual audio and as a effect of manufacturing issues.[v] [6] In addition to the Wii game disc, NIS America included a DVD which contains official artwork and both animated and non-animated sprites.[5]

After, the game was ported to the PlayStation Portable with added features under the title Phantom Brave: The Hermuda Triangle. Siliconera teased gamers with a "puzzlehunt", giving them the quote "Maybe that means cheers?"[7] This puzzlehunt eventually came to exist the declaration that Phantom Brave: The Hermuda Triangle was gear up for release in North America and Europe. While U.s. players got both PSN and UMD versions of the game, players in Europe were but offered the downloadable PSN version.[viii]

The game was later ported to Steam on July 25, 2016. NIS claims that the PC version has all of the added content in both The Hermuda Triangle and We Come across Once more.

Plot [edit]

The protagonist of Phantom Brave is a thirteen-year-sometime girl named Marona. Having lost both of her parents at a young age, Marona lives on Phantom Isle in the oceanic world of Ivoire with a phantom named Ash. While he was all the same alive, Ash worked alongside Jasmine and Brume (Marona'southward parents) as a Chroma, a sort of compensation hunter or adventurer for hire. On an assignment that brought the trio to the Isle of Evil, a fragment of a malevolent being known as Sulphur attacked the group, mortally wounding them. Using the last of his life energy, Haze attempted to revive the party after the battle; however, there was only plenty life left in him to bring Ash dorsum as a phantom. Haze and Jasmine's dying wish was for Ash to watch over their then baby daughter Marona.

As far equally the game is concerned, Marona is the merely one able to see Ash in phantom form. This is primarily because of her unique ability known as "Chartreuse Gale". This power not merely allows her to see and interact with phantoms, only demark their souls to diverse objects to grant them a temporary trunk, referred to in-game as "Confine". Using this power she tin can summon Ash and other phantoms to the world of the living to aid her in her ain endeavors every bit a Chroma, similar to the work done by her late parents. Considering she possesses the power to meet and speak with the expressionless, many assume that she is either controlled past or cooperates with evil spirits, and are afraid to even interact with her, much less utilize her for Chroma piece of work. Also; in the early portions of the story, people who offer Marona employment would rescind any rewards upon completion once they discover that she was the fabled phantom-possessed Chroma.

As she continues her Blush work, Marona'southward path somewhen crosses with that of a homo named Walnut. Walnut prides himself on his status equally a Chroma Oxide, 1 who secretly follows a Chroma on their mission and steals the reward for their piece of work. Walnut regularly tries to meddle in Chroma-related matters involving Marona, just is rarely successful. As they go along their work, Ash and Marona likewise see a sickly young girl named Castille. Confined to her bed or wheelchair for most of her life, Castille has been unable to become out into the world and make friends. However; later helping Castille's family on an consignment, Marona grows close to Castille and they become friends. Marona leaves Putty—a mischievous nature spirit institute on an earlier consignment—with Castille to go along her company when Marona is unable to do so.

As the game progresses, signs of Sulphur returning to Ivoire in full strength go more credible. Earthquakes increase in frequency and monsters plague the land, with lesser forms of Sulphur known as Wraiths appearing to attack Ash and Marona several times. At i indicate Marona and her rival Walnut are forced to team upwardly, and it is revealed that Walnut is Castile's older brother who'south been stealing money from Marona and other Chromas in an effort to pay for Castile's hospital bills so that she tin can be cured of the sickness that keeps her bedridden. Ash and Marona see more than people who are aware of the signs signalling Sulpher's return and are making preparations to meet Sulpher in battle, if necessary. Among these individuals are Raphael; a renowned knight known as one of the 9 Swords of Ivoire, and the dreary Sprout; a renegade soldier whose family was killed by Sulphur many years earlier. While Sprout seems to side with Ash in this fight, he is hellbent on the destruction of Sulphur at all costs, no matter the means used.

As preparations for the final battle are made, Ash and Marona return to the Isle of Evil and detect Raphael is possessed by Sulphur, and then Marona's squad of phantoms is forced to engage Raphael in a duel. After Raphael is as well injured to proceed and comes back to his senses, he entrusts Ash with Heliotrope; his sacred sword, for use in their battle against Sulphur. At the center of the island lies a portal from which Sulphur is entering the earth, and upon the heroes' inflow to this point they await to engage in combat with Sulphur immediately. However they are intercepted past Sprout. Having gone mad from the night ability that he has stolen from the endless minions of Sulphur that he has killed and by Sulphur'south increased influence in the surface area, Sprout attacks Ash and Marona. When he loses to Ash he kills himself with his sword; Shiva, in an attempt to kill Sulphur within him, simply his sacrifice is in vain as Sulphur successfully materializes anyhow. Ash and Marona finally battle it out with Sulphur, simply in spite of the duo'southward best efforts, Sulphur is merely weakened and is still attempting to enter into Ivoire. At that bespeak Walnut appears and says farewell to Castile, sacrificing his own life to sever the portal between Ivoire and Sulphur'south domain and finer save the world.

Gameplay [edit]

Phantom Brave is a tactical function-playing game with battles that take place on an isometric board. Marona dispatches her phantom allies by confining them to objects on the field, such equally trees, grass, rocks, and flowers. Different objects grant different stat bonuses to the characters that are confined to them, making it advantageous to confine certain characters to sure things. A soldier, for example, ofttimes benefits from the stat bonuses found on a rock because of his physical combat abilities, whereas a witch works better when summoned out of a flower or another object that increases its magical abilities. Upward to 14 phantoms tin be dispatched during any given battle, only the phantoms can merely be bars to the physical globe for a particular number of turns. The number of turns that a graphic symbol tin stay confined is based upon their grade. For example, a witch can stay on the field for 3 turns, while a soldier lasts eight. While a high confine is desirable for continuous apply of the graphic symbol, a low confine number is actually advantageous if the actor intends to either reuse the detail to confine another phantom or take items dorsum from the battlefield permanently, or for bomber units. Depending on their grade, each phantom has a sure chance of acquiring the item he is bars to, bringing it back to Phantom Isle when the battle is won.

A typical battle sequence; Ash is attempting to attack an Amazon with the "Subtle" title.

Phantom Dauntless has a gridless system in which each character can move a certain number of dm in each plough. The terrain also has traction and pliability characteristics, which touch how long characters continue to slide along after they stop moving and how high they bounce when the character jumps downwardly from a ledge. On slippery surfaces, it is possible to make the characters "ice skate" past moving very short distances (consuming few dm) and letting them slide to their destination. In addition, the hold and throw system inherited from Disgaea: Hour of Darkness allows characters to pick up and throw objects and even other characters (including allies) toward a desired location.

Unlike most tactical office-playing games, the border of the boxing maps practice not have barriers effectually their edges. Almost characters and objects tin be thrown off, hit off, fall off, or sideslip off of the field of boxing and sent O.B. (out-of-bounds). Characters and objects that are O.B.'d are gone for the balance of the battle. When an enemy is O.B'd, the level of each of the remaining enemies rises by one, then the player can merchandise a large forcefulness of weak enemies for a smaller number of stronger ones. If the enemy's HP is reduced to nada before information technology is thrown out of the phase, its allies will not be granted a level upward. The last enemy on the map cannot be thrown O.B., and Marona'south team members do not gain levels for falling out of premises.

All characters and weapons accrue "mana" (a magical currency for increasing a character or weapon's abilities) whenever they kill an enemy. This mana tin be spent to fuse 2 characters together, an particular into a grapheme, or an detail to an particular. Fusion increases the level cap of the beneficiary by the level of the consumed item or grapheme. By spending mana, the actor can improve equipment percentages (stat bonuses given to characters who equip the item or character) and confine percentages (bonuses to characters confined in the particular on the field), and even transfer skills to the beneficiary. In Phantom Brave, weapons have a much greater effect on a character's stats than their natural affinity. The maximum obtainable character level is 9999.

While on Phantom Island, a character class called Dungeon Monk tin be asked to create a random dungeon. Some characteristics of the dungeon can exist seen before creation, including the type and general number of enemies present, the floor weather, and if the use of equipped weapons is restricted or not. Dungeons also have titles, which are applied to every enemy in the dungeon. Equally the floors of the dungeon are cleared, the title of the dungeon will improve. These titles can after be removed and placed on role player characters or weapons to alter their stats. Random dungeons can also exist retitled. A popular leveling trick is to requite a random dungeon the "failure" title, assuasive the player to trounce hordes of high level enemies easily. Random dungeons tend to take the form of a linear series of floors, although occasionally a flooring may have a special named layout (for example, "Self-Styled God" floors have a stronger enemy in the center of a terraced layout). These floors occur randomly and confer an extra bonus upon completion. Unlike in Disgaea, where to descend to the side by side floor one may merely move a character to a certain panel, in Phantom Brave one must defeat all the enemies present to continue. To get out a random dungeon, one must either clear every flooring, or use a Dungeon Monk's Return skill, which costs money proportional to the electric current depth.

While between battles, Marona can return to her dwelling; Phantom Island, where she can summon (create) new phantoms to aid her in time to come battles. The player starts off by existence able to create characters from a limited option of classes, merely each class of enemy that is defeated in battle is added to the option of phantoms the player may summon. Summoning phantoms requires only a nominal fee, but new phantoms ever join at level 1 no matter when they are summoned. Marona'southward phantoms populate the isle, and the histrion can converse with them. Many classes have a special utility on the island; Merchants sell items, Healers can recover the damage that units take sustained Fusionists can combine characters and items, Witches permit the player to reorder a character or weapon's spells and skills, and Blacksmiths combine mana with weapons to either level them upwards or to awaken latent skills hidden in the weapon. Phantom Isle hides several secret items and character classes, such as the Changebook, which allows the player to switch the character they explore the map with.

Phantom Brave has a series of extra maps post-obit the principal storyline. These post-game maps offering more powerful enemies and characteristic cameos by some members of the cast of the Disgaea games every bit enemies. Afterwards defeating these characters they volition join the player's puddle of playable characters every bit "phantom doubles". While the starting time couple of extra maps tin can be completed immediately after the main story, the later actress maps are very difficult and require a large corporeality of time invested into the game to be spent leveling characters and fusing weapons before they can be completed.

Characters [edit]

  • Marona Voiced by: Kaori Mizuhashi (Japanese); Sandy Fox (English)

The heroine of the game, Marona is a 13-year-old girl who has the power to see and communicate with phantoms, a set of abilities collectively known in-game as "Chartreuse". This power enables her to brand a living every bit a Blush, a kind of charlatan-for-hire, despite being at such a young historic period, but it besides makes her feared and shunned past other people, many thinking that she is possessed. She lost her parents when she was 5, merely Ash, a friend of her parents and a one-time Chroma-turned-phantom, came dorsum to protect Marona after the demise of her parents and himself.

  • Ash Voiced by: Hiro Shimono (Japanese); Lex Lang (English)

I of the two main heroes of the game, Ash is the phantom of a beau who protects Marona. When he was alive he worked aslope Marona's parents every bit a Blush. Later on dying along with them, he found himself stuck between life and death, thanks to the efforts of Marona's father. He has since sworn to watch over and protect Marona, feeling that he owes Marona's parents for being the but one to "survive" their unfortunate demise. He is commonly careful and well-intentioned, if overprotective of Marona, but is sometimes known to frighten the unwary when he accidentally speaks aloud while curtained in his phantom course. He frequently objects to Marona'due south selfless behavior.

  • Bijou

A werewolf who impersonates Raphael of the White Wolf Army in order to steal from people who take heard of Raphael's renowned fighting prowess. He later on returns in the Sand region under the influence of Sulphur, which fuels his impersonation into a conventionalities that he really is Raphael. After he is defeated once again, he is shown to be a member of the Raven clan, the Fighting Beasts, under Captain Drab. Bijou, along with many other characters that evidence up in the original game'due south story, is a playable unit in the Wii and PSP exclusive side story "Another Marona".

  • Walnut Voiced past: Kousuke Toriumi (Japanese); Steve Blum (English)

A Chroma Oxide, a person that makes a living by waiting for a Blush to about the completion of their assigned job and and then takes proof of the work's completion in guild to steal the reward. Willing to do annihilation and stride on anyone to reach his goals, Walnut is the older brother of Marona's newfound friend Castile, and puts aside his Chroma Oxide earnings to pay for an performance for her. Walnut's ability, "Psycho Burgundy", is the same ability utilized by the legendary hero Ruddy the Brave, and is fueled past burning the wielder's soul to create a powerful free energy. An alternate universe version of Walnut joins Marona and company as a playable character in "Another Marona", a side story that is sectional to the Wii and PSP versions of the game. Walnut besides makes an advent in another NIS game, Soul Nomad.

  • Castile Voiced past: Yui Itsuki

Castile is a immature wheelchair-leap girl, whose family was rich before spending nigh of their fortune on her treatments. She is kidnapped by minions of Sulphur, but rescued by Marona and Ash. Castile learns about Marona's ability to see phantoms, and meets with Ash, and she and Marona go best friends as the events of the story unfold. According to an later-game bonus map in the PS2 game Makai Kingdom: Chronicles of the Sacred Tome, Castile eventually recovers from the sickness that keeps her in bed and becomes healthy enough to fight aslope Marona, while searching for signs that her blood brother Walnut may nonetheless exist alive.

  • Sienna Voiced by: Miho Yamada

Sienna is a cute and elegant businesswoman who owns Phantom Island, Marona's home. She is generous and polite to a error, merely her calm demeanor holds a few secrets. Even her banana, Murasaki, is clueless as to Sienna'south truthful motivations, or what it is about Phantom Isle that makes it and then important to her. As well Phantom Isle, Sienna owns an immense Bottle Mail factory. It is subsequently revealed that she was the legendary hero Scarlet the Brave before she was severely wounded in her battle with Sulphur, and that she gave up being a famed warrior to live a calm life of relative obscurity.

  • Sprout Voiced by: Takashi Nagasako

A fierce and powerful 85-year-old man whose family was slain by Sulphur'south hand 30 years ago. In one case the famed wielder of a holy sword, he has sworn to impale Sulphur and avenge his family, turning to the apply of nighttime powers in social club to achieve his revenge. He is the former mentor of Raphael, and one of the warriors known as the 9 Swords of Ivoire. His signature technique is the ability "Dark Eboreus". An alternate version of Sprout joins the histrion's party in "Another Marona".

  • Raphael Voiced by: Junji Majima

Leader of the White Wolf Army; a group of Ravens (a large team of professional demon slayers), Raphael is i of the warriors known as the nine Swords of Ivoire. He is commencement seen in the quest to find the rainbow bird. His signature technique is called Heliotrope Blade. An alternating version of Raphael fights by Marona's side in the Wii and PSP exclusive side story, "Another Marona".

  • Count Malt

A dignified former Scrabbit with a mustache that sends Marona on a search for Scarlet the Brave.

  • Sulphur

The story's main antagonist and a powerful demon that periodically threatens the world of Ivoire. The very idea of his return causes chaos and widespread panic across all of Ivoire. His power possesses a number of characters throughout the game. After his defeat, Sulphur returns to Ivoire in a bonus battle on the Island of Evil. Another optional battle in the PS2 game Soul Nomad & the World Eaters reveals both how Sulfur came dorsum to Ivoire and Walnut's fate later Phantom Dauntless'due south final battle.

"Another Marona" characters [edit]

These characters were originally introduced in Phantom Dauntless: We Meet Again for the Nintendo Wii (and its PSP port, Phantom Brave: The Hermuda Triangle), in the new campaign "Another Marona".

  • Carona

The Marona of an alternate reality, she shares the aforementioned phantom-related Chartreuse powers that the original Marona has. In order to avoid confusion amid the people of this reality's world she goes by the name 'Carona' instead. Whereas Marona is both carefree and optimistic, Carona is usually serious and pessimistic, although she does bear witness a twisted sense of humour. Her goals and intent are both unknown, and she mostly keeps to herself when she's not training Marona and visitor for their upcoming boxing with Sulpher. Carona appears in Ivoire only after a mysterious veil of darkness claimed the lives of all of the peoples of Ivoire, save Marona.

  • God Eringa

A powerful character that appears alongside Carona, this disguised mushroom creature claims to be God. He entices Marona and visitor to work in his interest nether the proposal that if they can defeat Sulfer within a sure number of days, he will revive all of the people who were felled by the darkness that swallowed Ivoire. During the final battle of "Another Marona" it is revealed that he is actually the fabulous Merchant of Expiry, and was responsible for the spreading darkness that killed anybody.

Other characters [edit]

Four characters that originate from the Disgaea series (Laharl, Etna, Flonne, and Vyers) become playable characters upon completing certain post-game content. Myao, ane of Marjoly's henchwomen from the Marl Kingdom series game Rhapsody: A Musical Adventure, also makes a playable cameo.

Reception [edit]

GameSpot gave the game a 7.5 saying that "There'south a lot of creativity in Phantom Brave, and the audience for whom it's intended--fans of anime and strategy RPGs--volition bask information technology for the most office".[13]

The aggregated scores on Metacritic are 81 for PS2 and PC, 76 for Wii, and 65 for PSP.[nine] [10] [11] [12]

Notes [edit]

  1. ^ Wii version developed by System Prisma

References [edit]

  1. ^ Frank, Allegra (16 May 2016). "Phantom Brave Is NIS America's Next Steam Port". Polygon . Retrieved 16 May 2016.
  2. ^ Official Japanese Phantom Dauntless Wii site
  3. ^ Yip, Spencer (2008-12-12). "Nippon Ichi Porting Phantom Dauntless To Wii, Adds Plenair?". Siliconera. Retrieved 2008-12-12 .
  4. ^ McCarroll, John (2009-02-18). "NIS America Announces Phantom Brave Wii For U.s.a. Release". RPGFan. Retrieved 2009-02-xix .
  5. ^ a b NISA (May 29, 2009). "PHANTOM Brave: WE Run into AGAIN GAINS DUAL Vocalisation-OVER" (PDF). NIS America. Retrieved May 17, 2016.
  6. ^ Leyanna, Jason (2009-08-11). "Phantom Dauntless (Wii) Delayed 3 Days". Realm of Gaming. Archived from the original on 2016-06-03. Retrieved 2020-06-06 .
  7. ^ Yip, Spencer (November 12, 2010). "A Remade Lighter Chase". Siliconera. Retrieved 2010-11-xvi .
  8. ^ Yip, Spencer (2010-eleven-16). "NIS America Confirms that Phantom Brave Will Be Coming to the PSP". Siliconera. Retrieved 2010-11-16 .
  9. ^ a b "Phantom Brave for PlayStation 2 Reviews". Metacritic. Red Ventures. Retrieved 2021-09-05 .
  10. ^ a b "Phantom Brave: We Meet Again for Wii Reviews". Metacritic. Red Ventures. Retrieved 2021-09-05 .
  11. ^ a b "Phantom Brave: The Hermuda Triangle for PSP Reviews". Metacritic. Red Ventures. Retrieved 2021-09-05 .
  12. ^ a b "Phantom Brave PC for PC Reviews". Metacritic. Ruby Ventures. Retrieved 2016-12-19 .
  13. ^ Kasavin, Greg (2004-08-27). "Phantom Brave Review". GameSpot. Retrieved 2020-06-05 .

Maragos, Nich (August 27, 2004). In Graphic symbol: 01 – The Fine art of Takehito Harada (Interview). Retrieved January 30, 2005. Leyanna, Jason (Baronial xi, 2009). Realm of Gaming Retrieved Baronial eleven, 2009.

External links [edit]

  • Official website (NA)
  • Phantom Brave: We Meet Again official website (NA)
  • The Hermuda Triangle (PSP) official website
  • Official site (in Japanese)
  • Phantom Brave Wii website (in Japanese)
  • Phantom Brave at IMDb

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Source: https://en.wikipedia.org/wiki/Phantom_Brave

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